Another work we made for Lost Frequencies was a hyper realistic bucket hat.
This is an interesting business case because the digital garment took off in AR, and seeing its success, Lost Frequencies team used that as a deciding factor to create real physical merchandise modeled after the effect for distribution!
This is a strong use case for the power of the virtual try on, not only how it improves conversion but also how it can be used as a tool for low spend market testing.
Some of the biggest techs, brands and institutions in the game
asked our service for their AR Research, production and eductation needs
That's cool. We'd love to help you.